Multiplayer Classes
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SoldierThis is the standard class that you are accustomed to using in other games. The soldier is capable of using all of the weapons; the other classes can't use some of the two handed weapons such as the Panzerfaust or Mauser Rifle.Intial Ammo: Number of Clips Depends on Weapon, 4 Grenades |
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EngineerThe engineer can't use as many weapons as the soldier, but he makes up for it by having some very importnat functions. First, he can repair damaged MG42's and defuse enemy dynamite. More importantly, he can use dynamite to destroy obstacles and special demolition objectives. He can also just leave dynamite lying around like a bomb.Intial Ammo: 2 Clips, 8 Grenades |
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MedicAgain, the medic can't use as many weapons as the soldier, but he has the special ability to replenish health (there are generally no health pack pick-ups lying around) and revive dead player. These actions can keep you from having to wait for reinforcements. Medics might seem preety useless but they can be vital to winning; a medic reviving dead players and healing others can give his team a large man-advantage between spawn times. Also, for each medic on your team, you start off with +5 health up to 125 health! The medics themselves get an additional +15 health.Intial Ammo: 1 Clip, 1 Grenade |
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Lieutenant (Field Op)Lieutenants (Field Ops in ET) have more weapon options than medics or engineers but not as many as soldiers. In addition to being able to create ammo packs (very useful), they have some very destructive special offensive abilities that can be only used on outdoor locations. First, he can throw a smoke bomb to call in an air strike on the location of the smoke bomb. He can also use his binoculars (default key B) to select the location of a 10 second artillery barrage.Intial Ammo: 2 Clips,1 Grenade |
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