Multiplayer Classes

In multiplayer play, a good balance of classes can help you win. Each class has special abilities and different starting stats for health and ammo.


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Soldier

This is the standard class that you are accustomed to using in other games. The soldier is capable of using all of the weapons; the other classes can't use some of the two handed weapons such as the Panzerfaust or Mauser Rifle.

Intial Ammo: Number of Clips Depends on Weapon, 4 Grenades


Engineer

The engineer can't use as many weapons as the soldier, but he makes up for it by having some very importnat functions. First, he can repair damaged MG42's and defuse enemy dynamite. More importantly, he can use dynamite to destroy obstacles and special demolition objectives. He can also just leave dynamite lying around like a bomb.

Intial Ammo: 2 Clips, 8 Grenades

Special Ability Icons

Weapon #5
Repair stationary guns and defuse/arm dynamite.
Hold down the shoot button to use when icon appears.

Weapon #6
Use dynamite to demolish objects.
30 second fuse and uses your entire power bar.
Must be armed using the pliers.


Medic

Again, the medic can't use as many weapons as the soldier, but he has the special ability to replenish health (there are generally no health pack pick-ups lying around) and revive dead player. These actions can keep you from having to wait for reinforcements. Medics might seem preety useless but they can be vital to winning; a medic reviving dead players and healing others can give his team a large man-advantage between spawn times. Also, for each medic on your team, you start off with +5 health up to 125 health! The medics themselves get an additional +15 health.

Intial Ammo: 1 Clip, 1 Grenade

Special Ability Icons

Weapon #5
Spawn a health pack.
Uses about 1/4 of your power bar.

Weapon #6
Revive a fallen player (gives him 50% health).
Doesn't use your power bar.
You get 10 revives.


Lieutenant (Field Op)

Lieutenants (Field Ops in ET) have more weapon options than medics or engineers but not as many as soldiers. In addition to being able to create ammo packs (very useful), they have some very destructive special offensive abilities that can be only used on outdoor locations. First, he can throw a smoke bomb to call in an air strike on the location of the smoke bomb. He can also use his binoculars (default key B) to select the location of a 10 second artillery barrage.

Intial Ammo: 2 Clips,1 Grenade

Special Ability Icons

Weapon #5
Marks the spot of an air strike.
Uses your entire power bar.

Weapon #6
Spawn an ammo pack.
Uses about 1/4 of your power bar.


Enemy Territory Classes



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