RTCW Enemies: Non-Human

These are the non-human enemies that appear throughout the game. Some of the are undead. The others are monstrosities created by Deathshead at his Secret Weapons Facility and X-labs.

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Skeletal Warrior

There are 2 variations of this enemy - one which wears a helmet and one which doesn't. Other than the slightly different appearance, they act exactly the same. A Skeletal Warrior will crouch behind his shield and deflect your shots back at you. When it gets close to you, it will stand up to attack you; occasionally they stand up while still far away so that they can run. You should only attack them when they are standing so that they won't deflect your shots; either shoot them in the head or run behind them and shoot them in the back. They are only found in the Catacombs and Crypt of Mission 2 and in the last two parts of Mission 7. They will fight with any Nazi Soldiers that may be around.

Zombie

Zombies are slow moving and have 2 different attacks. The first is the usual walk up and maul attack. The second attack is a ranged attack where the zombie stops, screams, and shoots Magical Skulls at you. These Skulls are like homing missles and will damage you as long as they are in contact with you. If you stand far enough from the Zombie, you should be able to dodge the Skulls while shooting. Make sure that the Zombie shatters when you kill it (shoot it after it is "dead" if it doesn't). If it doesn't shatter, it may come back to life. As with the other undead enemies, they are only found in ancient ruins. This includes the Catacombs and Crypt of Mission 2 and Mission 7, Part 2: Return to Castle Wolfenstein. They will fight with any Nazi Soldiers that may be around.

Flaming Zombie

There are very few of these in the game. It is just a zombie that is on fire. Its only attack is to spit fire at you like it is using a flamethrower. Stay far away when shooting these creatures to avaoid the fire attack. They are only found in the Catacombs and Crypt of Mission 2 and they will fight with any Nazi Soldiers that may be around.

Loper

These are experimental mutants that you first encounter in Mission 4, Part 4: Secret Weapons Facility and throughout Mission 5. They can either damage you by leaping across the room to hit you or by shooting electricity at you. Both attacks are very damaging and dangerous since they are hard to avoid. Lopers are very good jumpers so they can easily get to you even if you are on a different floor; their electric attack can also hurt you from a different floor. These guys can take a lot of damage so you will probably have to use the more powerful weapons (Panzerfaust, Venom Minigun, Flamethrower, or grenades) to kill them. They will attack any Nazis that are around.

Stage VII Proto Soldat

These large half human, half machine enemies are very dangerous and you will encounter many of them in Mission 5; there are also a few in Mission 7, Part 1: The Dig. As a weapon, they carry either a Venom Minigun or a Pazerfaust and are very accurate with both. They look the same with either weapon, so you can not tell which they are using until they start shooting. They wear a titanium armor and will not take any damage from flamethrowers. You will have to use the Panzerfaust, Venom Minigun, Mauser Rifle, or grenades to kill them. As they take damage, chunks of their armor fall off. Like some of the other non-Nazi enemies, they will attack any other enemies around (Lopers, Nazis) but will not attack each other.

Type II Uber Soldat

An even more formidable cyborg foe than the Proto Soldat, the Uber Soldat wears a carbon resin plate which protects it more than the Proto Soldat's titanium armor allowing it to take more damage; again, it cannot be harmed by the flamethrower and chunks of armor fall off as it takes damage. The Uber Soldat has some devastating attacks; it is always armed with a Panzerfaust and it also has either a Tesla Gun or a Venom Minigun. It is slow moving, so your best bet is to out-maneuver it while you damage it with the Panzerfaust and Venom Minigun. You will encounter one of these in Mission 5, Part 3: Super Soldier and two slightly weaker ones in Mission 6, Part 4: Unhallowed Ground.



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