Enemy Territory Weapons
Here are the weapons from the game. Many weapons are either classified as an Allied weapon or as an Axis weapon and thus there are some similar weapons. Obviously, Allied players start off with Allied weapons and Axis players start off with Axis weapons; however, you can carry an opposing weapon by "using" a weapon that is on the ground. This is extremely helpful for when you run out of ammo.
Each class can only pick up specific weapons. The weapons a class can pick up are the same weapons it has available in the limbo screen. I have divided the weapons below into catagories which correspond to what the different classes can carry.
Note: When using a scope, the bar on the left tells you how steady you are. By not moving too quickly for a few seconds, the bar will go down and your aim will steady.
Common Weapons
These weapons are usuable by all the classes. All classes start out with them (except for the MG42).
Colt Model 1911
The Allied hand gun.
Uses .45ACP ammo in clips of 8.
Covert Ops have a silencer on this gun.
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Luger 9mm Parabellum
The Axis hand gun.
Uses 9mm ammo in clips of 8.
Covert Ops have a silencer on this gun.
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Dual-Wield Akimbo Pistols
The reward for level 4 Light Weapons.
Does a good amount of damage fast and is a great back-up weapon.
Has a fairly slow reload.
Covert Ops have silencers on these guns.
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Knife
It just wouldn't be a Wolfenstein game without the knife.
Good for silent kills by Covert Ops.
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Pineapple Grenade
The Allied high damage and short-range fragmentation grenade.
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Potato Masher Grenade
The Axis low damage and long-range concussion grenade.
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MG42
A stationary heavy machine gun which does lots of damage.
This counts as a heavy weapon for experience purposes.
Can be damaged with Grenades, Dynamite, or Satchel Charges.
Sometimes need to be constructed by an Engineer.
Can be repaired by an Engineer if damaged.
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Light Weapons
These are the light weapons available to the Field Op, Soldier, Engineer, and Medic.
Thompson
The Allied machine gun.
Useses .45ACP ammo in clips of 30.
Does more damage than the MP40.
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MP40
The Axis machine gun.
Uses 9mm ammo in clips of 30.
Has a higher fire rate than the Thompson.
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Heavy Weapons
These weapons can only be used by a Soldier. Your movement speed is greatly reduced when using one.
Panzerfaust
Fires a single rocket.
Has a long reload time since your power bar must be full to use it.
Only uses 2/3 of the power bar after you get level 1 heavy weapons.
There is a short firing delay which you should take into account.
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Flamethrower
A very impressive looking weapon.
Good in close quarters, not open spaces.
A single ammo pack will completely refil its ammo.
Its easy to accidently TK with this weapon.
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Mobile MG42
A chain gun which can be carried Rambo style or used on a tripod when you are lying down.
Much more acurate when tripod is used.
Will overheat and needs to be cooled.
Has ammo in clips of 150.
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Mortar
Fires explosives long distances.
Must be kneeling to set-up and use it.
The location you hit will show up on your map. The location of Field Op Artillery and Air strikes will also sho up on your map.
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Engineer's Weapons
These weapons can only be used by the Engineer. Covert Ops use a different version of them so they can pick them up for the ammo.
M1 Garand
The Allied Rifle.
Uses clips of 8 ammo and can not be reloaded until the clip is emptied.
Alternate fire is the deadly M7 Grenade Launcher.
M7 ammo is separate from normal hand grenades.
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K43
The Axis Rifle.
Uses clips of 10 ammo and can be reloaded any time.
Alternate fire is the deadly GPG40 GranatWerfer.
GPG40 ammo is separate from normal hand grenades.
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Covert Op's Weapons
These weapons can only be used by the Covert Op. Engineers use a different version of the M1 and K43 so they can pick those up for the ammo.
M1S Garand
The Allied Silenced Rifle.
Uses clips of 8 ammo and can not be reloaded until the clip is emptied.
Alternate fire is a scoped view.
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K43
The Axis Silenced Rifle.
Uses clips of 10 ammo and can be reloaded any time.
Alternate fire is a scoped view.
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Sten
A suppressed (silenced) machine gun.
This gun overheats and thus needs time to cool off, but it is more accurate than the other machine guns.
Uses 9mm ammo in clips of 32.
Tip: Fire this gun in short spurts of 3 to 4 bullets to keep it from overheating. |
FG42
An assault rifle with a single-level (2x) zoom.
Has a fast fire rate and is very accurate and powerful.
Has a slower fire rate in scoped view.
You can not use the scope while moving.
7.92mm ammo is used in clips of 20.
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